Sorry for not updating. I am currently moving across the country, starting a new job, and buying my first house. It's all very exciting and nerve racking.
On another note, I have been testing using RenderMan in my Blender pipeline and so far have had great success. Below is a test render. I did not create the model! I only painted the texture and setup the shader. I used materials from Material Pipeline - ONELVXE . Which are doing great in RenderMan. They are built for Cycles, but I am having no problems. Be sure to open the full image as this is a rather large render.
24 August 2016
05 August 2016
So I have been working on a tool panel for Blender for Animator's. Feedback is welcome. It's a heavy WIP right now.
I also have been working on a theme for Blender mimicking Pixar's Presto animation Software.
08 July 2016
I am currently working on rigging and animating character for a Final Fantasy Tactics style game. I have posted a screenshot of the rig in progress. I'm just about done with the rig, just have to finish the fingers and clean up the weights. I have learned so much the past few weeks about rigging in Blender. I finally accomplished the task of FK/IK Controls! I have had a decent leg rig down pat for awhile now, but I have found out a small feature that I am thinking of adding. I'm not really sure if FK/IK will be needed for the leg rig, as I haven't really done FK animation with legs very much. Keep your eyes here to see some WIP shots and final animations.
I'm excited about working on this game and will share more with you when I'm able. For now enjoy this tiny screenshot!
12 January 2016
16 December 2015
15 December 2015
I drew the things, co-worker did the typography. I can't draw words. We made this for our work Christmas Party.
Ghost is my greyhound.